Certain materials can be combined to make more potent items, such as stronger healing potions. In the field, the player has a health and stamina meter (these max to 150 each), as well as an item pouch with limited space where resources like healing potions, bombs, and materials picked up in the field are stored. By being able to take on higher-ranked Guild quests with improved equipment, the player will gain access to a larger array of monster parts and world resources that lead to better equipment they can then craft. To progress in the game, the player is typically required to collect parts of the larger monsters that they are assigned to kill, and using those to forge or upgrade weapons and armor. The player can swap weapons and armor back in the village. Various armor pieces give special skill boosts, and if the player can equip a set that boosts a skill past set thresholds, they can gain additional passive bonuses such as full resistance to fire or poison attacks. Some weapons and armor include slots that gem decorations can be slotted into which boosts the item's statistics. The player can also equip different sets of armor, which impart attack and defensive bonuses. Each weapon type has a unique style of play when used in the field sword users need to build up consecutive attacks to increase a combo meter to inflict larger damage on their foes but must keep an eye on their blade's sharpness, while bowmen can perform weak but fast ranged attacks including applying special coatings to their arrows to inflict debuffs on enemies. In particular, the player selects from one of ten weapon classes, primarily divided into melee weapons like swords and hammers, and ranged weapons like bows and bowguns. The player's character has 1 base defence and can increase it by the armor created by the player. Improving the village gives the player access to a farming area and a fishing fleet, from which herbs, mushrooms, bugs and honey can be harvested, companions that can help while on the field, and access to a trader that can provide rare items to the player. The player does this by completing free hunts on the island, where they collect materials and slay or capture monsters which are converted into resources that can be used to improve the village, and by completing time-limited quests for the Guild, typically slaying or capturing a monster in a specific region, for in-game money (zenny) and material resources that can be used to create equipment that allows them to take on more difficult monsters. Players of Monster Hunter Tri take on the role of a hunter from the hunting Guild, assigned to help Moga Village, a small fishing community that is under threat of monsters from a nearby deserted island. ( March 2023) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. The online servers for the Wii version of the game have been shut down as of May 1, 2013. An enhanced port called Monster Hunter 3 (tri-) G in Japan and Monster Hunter 3 Ultimate in other territories was released for the Nintendo 3DS in Japan in December 2011 and in North America and Europe in March 2013. It was a critical and commercial success. In America and Europe, separate servers are used and Wii Speak is supported, making the first game in the franchise to include native VoIP capability. Although now, online play is no longer supported. On February 24, 2010, Capcom announced that online play would be provided free of charge. On August 3, 2009, Capcom issued a press release confirming the game would be localized for North American and European markets. A special bundle was also released on August 1 featuring the game packaged with a black Wii console and a Classic Controller Pro. Prior to its debut, a demo of Monster Hunter Tri was included with Japanese copies of Monster Hunter G. Capcom instead decided to develop it for the Wii. The game was originally planned to be a PlayStation 3 title, but was cancelled due to high development costs for that console. Monster Hunter Tri was released on April 20, 2010, in North America, April 23 in Europe, and April 29 in Australia. Monster Hunter Tri (also known as Monster Hunter 3) is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009.
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